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Global Illumination
Raytracing simulates
most physical properties like reflection and refraction, but lacks
support for indirect lighting. In the real world, every object reflects
light onto surrounding objects - much of the light in most rooms is
reflected from the floor, ceiling, walls and furniture.
The Advanced Render
Module provides a radiosity solution based on Global illumination to
visualize this transmission of light between objects.
The Advanced Rendering module's radiosity
solution is fast and easy to set up compared with other alternatives.
You can control each material's illumination strength and type, and a
variety of rendering controls allows you to find the best compromise
between the accuracy and speed of your render.
MAXON CINEMA 4D's
Advanced Render module makes it easier than ever to render
realistically.
If your 3D tasks require
real-world results, count on CINEMA 4D to deliver them.
Caustics
Caustics provide even
more realism to your 3D images by simulating the hyper-focusing of
light as it reflects off of surfaces or within the volume of an object.
Caustic effects, like the reflection of light from the face of a watch
or on the bottom of a swimming pool, are easy to create with the
Advanced Render module.
To calculate caustics, the Advanced
Render module actually fires photons into your scene. As these
electronic rays of light get focused and distorted, the rendering
engine displays the lighting effect in the image. MAXON CINEMA 4D
can calculate the caustic effects on a surface or within a volume.
Caustic transmission, like illumination, can be adjusted within each
material's parameters. Additionally you can determine which lights
generate caustics and the falloff of the effect from each light. Like
radiosity, the caustics engine provides several rendering parameters
that can be tweaked to optimize render times and image quality.
By accurately displaying
the effects of light as it interacts with specific materials, caustics
can add yet another level of realism to your scene.
SubPolygon Displacement
With Subpolygon
Displacement (SPD) you do not need to subdivide your object into high-
poly-count memory killers in order to create awesome displacement
effects.
SPD offers intelligent
and efficient algorithms to subdivide geometry as needed for rendering.
Your editor remains fast and render times stay short - even without a
big render farm and high-end equipment.
The
mountains in this movie arise from a plane with only 20x20 polygons.
Save memory, render time and maybe the day!
Subsurface Scattering
Renders will look more
realistic than ever before with the addition of subsurface scattering.
This amazing feature simulates the scattering of light beneath the
surface of objects to more accurately represent materials such as wax,
fluids, jewels, organic materials and skin. Subsurface scattering is
implemented in the Advanced Render module as a standard 2D shader for
ease of use and integration with other MAXON CINEMA 4D features.
Ambient Occlusion
Ambient Occlusion (i.e.
the blocking of ambient light by neighboring surfaces) is a new method
with which realistic shadows can be quickly rendered in Advanced
Render. The lighting of neighboring surfaces will be occluded – the
closer the surface, the greater the degree of occlusion.
Until now, a realistic simulation of this natural phenomenon was only
possible with the use of Global Illumination. A major disadvantage of
GI, though, was the long time it often took to render. Although GI
still has numerous advantages, a near realistic casting of shadows is
often sufficient.
Ambient Occlusion can be
created in one of two ways in MAXON CINEMA 4D: Either as a shader
for the entire scene (or individual objects) that is calculated during
rendering, or as a "baked" texture. In both cases, render times are
noticeably shorter than with GI, with comparable shadow quality.
Ambient Occlusion can
also be used to "hide" objects. Your scene looks a little too clean?
Well, the Ambient Occlusion shader offers several settings that let you
add "dirt" to your objects' seams and edges.
SKY - The Heavens Have
Never Been So Near!
You will reach the same
conclusion once you have taken a look at Advanced Render’s SKY.
Create realistic skies
and atmospherics in the blink of an eye. Whether as a 2D background or
as 3D volumetric clouds, SKY lets you do it all. Meeting a deadline is
not a problem with the help of SKY's 50 presets.
You can use the numerous available
settings to create your own fantastic skies. You can define colors, how
your clouds should look, even the rays of the sun and its glare. But
there is more: You can also accurately create rainbows and even define
any location or time zone in which your simulation should take place!
With SKY you can
accurately simulate the position of the sun, moon and stars. You can
paint clouds or stars onto the firmament, place a rainbow on the
horizon or let the sun emit beautiful rays with just a few clicks of
the mouse.

It's Getting Hot In
Here...
Create stunning special
effects like smoke, fire or dust using Advanced Render's PyroCluster
functionality.
PyroCluster
is a volumetric shading system that uses particles to simulate smoke,
dust, fire and other similar effects. Combined with the power of
Thinking Particles or MAXON CINEMA 4D's default particle system,
PyroCluster can create truly amazing special effects.
It works by adding a procedural volume
around each particle. The appearance of the shader can be manipulated
to achieve any number of effects. Particles can be generated using
CINEMA 4D's default particle system or the Thinking Particles
module and manipulated using any of the particle controls for either
system, including gravity, wind, friction and collision.
Ignite the flame of
creativity in your scenes - with PyroCluster you can create amazing
volumetric effects.
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